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Tool Development

Project Brief

Create 3 tools to make a designers life easier.

What tools did I create?

Character Creator, Asset Placer, Mass Asset Editor

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Character Creator

Using this Tool for Unreal Engine 5 allows you as a developer to customise characters and export them as a Data Asset which you can then use on your existing character blueprint. By having access to the tool you can import your modular character parts, select them within the Character Creation Tool and create thousands of unique assets from a limited set of assets. With slight tweaking, you can also mix multiple asset packs together to allow for even more combinations than previously available to you!

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Asset Placer

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An Editor Utility Widget which was born out of the frustrating task of placing hundreds of assets. It takes inspiration from the landscaping tool but allows the user to select an array of assets which can be scattered using random; Scale, Rotation and Transform to allow for a more natural placement of objects like Trees, Rocks, Cars, Jumpers etc.

The User is able to use a small variety of shapes to define where to scatter the assets they would like to place including; Circle, Square.

Mass Asset Editor

A project involving development of an Editor Utility Widget which expanded on class taught content to not only provide the predefined 'Look At' feature which aligns selected objects and orients them to face a selected asset. But goes further in allowing the user to incrementally; Scale, Rotate and Move the assets within the selected array to make the level design process easier by allowing for mass transforms.

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